Allow me to present a thousand point Bolt Action list for the poverty stricken!
Bolt Action is a great 28mm World War 2 game from Warlord
Games and one that our gaming group have
decided to jump straight into. We
love it! It’s nice and dynamic, quick to
play and a really good change from the I go, You go of a lot of other
games.
You’ve heard good things about
it, right? You want to get involved but
the children, wife and cat must be fed, the bills must paid and you cannot
start another system...! Right? Well, that need not be true. One can get a decent 1000 point force for
very minimal outlay. Warlord Games do
excellent starter sets for the main belligerents for €85. They get you all the plastic troops you will
ever need, a tank and a second vehicle, anti-tank gun or howitzer and some
support weapons. This single purchase
can be used to form the basis of your entire collection or, indeed, it could be
your only purchase.
But wait, €85 is still too much, you say. Well, there are other options.... Perry Miniatures produce a plastic Afrika
Korps box and a plastic Desert Rats box. These boxes come in at around €22 and contain 38 of the highest quality miniatures and all the bases you
need. Let’s have a look at what kind of list we can make out of
the Das Afrika Korps box to start. Our
gaming group is using the 1000 point, 12 dice limit of the latest Warlord
Tournament Guidelines so that makes list design pretty simple
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No matter what you do, you can't jolly up a swastika. |
First thing we need is a leader: We’re going to go with a
Veteran Second Lieutenant and give him one extra guy. This give him an ablative wound but keeps him
as a small unit for the +1 to hit them. This
comes to 78 points.
So points spent: 78 Order Dice: 1
Bolt Action is primarily an infantry skirmish game so it’s
the poor bloody infantry that do most of the fighting. BA is also very suited to multiple small
units but because of our 12 dice limit we are restricted a little in this so
we’re going to go with four squads of medium size with a mix of experience levels
depending on their roles.
Our first squad will be a work horse squad, they will have a
close combat bent and will be expected to find the enemy and take objectives
etc. We’re going to go with 8 Veteran
guys with 5 SMGs and antitank grenades which come to 135 points for a nice hard
hitting close range squad. We like symmetry in our lists so we’re going to do this twice.
Points spent: 348 Order Dice: 3
We’re going to need some units to put pin markers on things to
allow our forward element to advance, to that end, we’re going to build some
nice base of fire squads. They’re not
likely to be quite as much in the thick of it and they’ll taking advantage of
any buildings or other cover about so we’re going to go with Regular troops. This squad is all about hunkering down and
putting a pin on something so we’re go with a bare minimum 5 guys with a LMG
and one SMG. This comes to 73 points and
again we’re going to take two of these.
Points spent: 494
Order dice: 5
Next we need some support for our infantry. Killing tanks is something that we’re going
to have to consider. We're going to be low on
high AT value weapons so we are going to take a Forward Air Observer. This can be a bit dicey but the fact that we
have no tanks ourselves to suffer from any unlucky friendly fire means we think
it’s a good bet. We’re going to take a
Regular FAO and give him one guy to keep to him company. That’s 75 points and will kill the opponent’s
precious tank stone dead if it gets the chance.
Points spent: 569
Order dice: 6
Next we’re going to take a Light Mortar and Medium Machine
Gun. The Light Mortar mightn't be the
best unit in our book and, frankly, we’d prefer a medium mortar but a little bit
of indirect HE is still not to be sniffed at.
The MMG is better and taking advantage of the ‘Hitler’s Buzzsaw’ special
rule we’ll enjoy an extra shot. We’re
going to make them Veteran to keep them in the fight as we intend getting these
up in support rather than having them sit on the back edge. Another 111 points gone.
Points spent: 680
Order dice: 8
Now we’re going to take a Regular Sniper and a Medic with
friend. The Sniper is solid gold. He gets +2 to hit, ignores cover and we’ll be
choosing the victims of all his wounds.
We love him. We’ll make him
regular as he’ll definitely be hiding somewhere. The medic will save a wounded guy in any unit
within 6 inches on a 6 and is basically the cheapest order die we can get –
sign him up!
Points spent: 768
Order dice: 10.
We’re going to take an Anti Tank rifle team now. You may think this is rubbish... but you are wrong. With its +2 pen is can put a pin on vehicle,
kill soft skins and at 39 points for Veteran is a steal.
Points spent: 807 Order dice: 11
Now, if we’re honest, at this stage we’d probably take a
tank, armoured car, howitzer or something else tasty. Because of our budgetary constraints, we can’t do that, so what we’re going to do is go back and
add a fifth infantry platoon. This may
not be a bad option as tanks can be white elephants in BA and it really
is infantry that wins the game. We
going to go the whole hog with this squad– 10 Veteran guys with 2 LMGs, an SMG and
antitank grenades.
Points spent: 1000
Order dice: 12
So there we have it, a 1000 point, 12 dice list. Now granted we've hit 51 infantry models but we're pretty confident that you're going to able to find a friend who'll split a second Perry DAK box with you. All done then for a fraction over €22!
Is the list perfect and fully
optimised? No.
Will it be fun to play
and have a decent chance in the 12 dice limit environment?
Yes.
The great thing about the above list is that the addition of just one or
two units would make it very effective -
a medium mortar, an armoured car or maybe a decent tank but you have the
core of a good list that’s playable right out of the box.
Next time we’ll see if we can perform a similar trick with
the Perry Miniatures Desert Rats box.
Labels: Barra, Bolt Action, Tricks, Warheads