We've now played Round 2 of the campaign. We're pretty happy to have reached fourteen players thus far, that's a lot higher than expected. The later games were marked by some hideous kill counts on the part of King Tigers but the Allies have still stretched their advantage to three points and go into the second last round with a solid lead.
The nature of the system means that an Axis victory next week will even the scores but the boys in olive green have to be feeling confident.
Allied Campaign Points: 6
Axis Campaign Points: 3
Route A: Chambrey (Allied Victory, 5-2)
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The Allied tanks roll on Chambrey, unopposed. |
After their success in the first days of the operation, the German units defending Chambrey receive special attention from the USAAF. The ceaseless air attacks cause the German supply lines to suffer fatal disruptions. To add to their woes, the Americans manage to cobble together yet another offensive along the road to Chambrey. After three hours of fighting, the Germans run critically low on fuel and ammunition. They can do little to stop the Allied push on Chambrey. The village is surrounded and taken without a fight. German forces west of Nancy are now in total disarray and have fallen back on Arracourt for what may be their final stand.
Route B: Dombasle (Allied Victory, 3-3)
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American troops threaten Nancy itself. |
Dombasle saw another meat-grinder of a battle as both sides committed their reserves to the central front. Their bloody, but steady, push into Dombasle saw the Allies threaten the final supply route to German forces in Nancy. The High Command grants permission to withdraw and the Nancy garrison begins to evacuate along the only remaining open route, the road past Luneville and Arracourt. Several blocking forces are ordered to delay the Americans and buy the divisions time to make their escape. Can they prevent the fleeing troops from being overrun or will the Americans finally make a clean break-through against the rapidly diminishing opposition?
Route C: Mont (Axis Victory, 4-1)
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American airpower encourages a quick withdrawal from Mont. |
The heavy fighting at Boinville should have engendered a certain caution in the Allies but news of their successes to the west caused the commanders to grow reckless. Trusting in superior numbers and their reconnaissance units, the US formations were completely mauled by an unseen counter-attack, just outside the village of Mont. With the fate of their brethren in Chambrey as a harrowing example, the Germans have quickly pulled back to Luneville under the cover of their remaining AA assets. Their goal now is to keep the corridor open for the Nancy garrison.
(Note: Allied players win drawn areas.)
Generals Table
Name |
XP |
Kills |
Ludwig Von Waffenbak |
23 |
5 |
Franz Dur Himmler |
15 |
4 |
Johann Johann |
13 |
8 |
Heinz von Catsup |
16 |
3 |
Wolfram Blitzen |
19 |
4 |
Fraulein Nizentiet |
16 |
4 |
John Frost |
17 |
3 |
Baz Von Nizchol |
13 |
2 |
Henri Hande |
12 |
3 |
Hulk Washington |
18 |
2 |
Zhukov Lostski |
18 |
1 |
Brad Chadworthy |
15 |
3 |
Billy Canuck |
12 |
0 |
Buster Gonads |
16 |
1 |
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Here, we see a lovely (but not very rare) shot of the common or "burning" M4 Sherman. |
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The first StuG into the woods acts as a warning to the others as it blunders into a hidden ditch. |
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A terminally brave British commander pops a StuG. Panthers traverse their turrets to eliminate the plucky blighter. |
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Those verdamkned M-18s show up everywhere, even in a Tank Aces campaign |
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This specimen eyes a burnt-out Panther and ponders its next move. |
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Another flanking maneuver goes very wrong as a StuG burns. |
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A lone Firefly plays hide and seek. It did not end well. |
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The pretty and reluctant Panthers come out to play. |
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They really are very pretty. Look at them. |
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The lost Russian T-34 company continues to bumble around. |
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Burning Sherman #283 |
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A typical tank melee, lots of short range kills. |
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Shermans manage to swarm over the Panthers. |
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Many are lost to the big guns. |
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But enough survive to kill the last Panther and claim a win. |
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The Allied players note the appearance of the dreaded King Tigers. |
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The British turn on each other in a friendly fire incident. |
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After clashing with the King Tiger, the clever Americans run for it. |
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Using their speed to swarm the rest of the King Tiger's force. |
Regrettably, there will be no blog post for the third week but we'll return in a fortnight with details of the fourth round and final grand battle.
Labels: Campaigns, Flames of War, Gamer's World, Newbreed, Warheads