Steamroller 2012: February (50 points)

Steamroller Sunday
This was the second tournament of the 2012 season and the first 50 point event run in the Irish calendar. All ten attendees enjoyed themselves but the turnout was a little poor.

I suspect that the higher points limit scared off some players. Players with large collections were most likely to play. But this also meant an abundance of veteran players which meant that there were few soft matchups available. Spare a thought for tournament virgin, Eoin, who found himself walking into a buzzsaw of a tournament.

Aiming for victory, I had gone with expanded versions of my Harbinger and High Exemplar Kreoss lists. Both have been quite solid in the past and as I was lacking in practice, I reverted to the lists I knew best. The extra fifteen points was used to convert the Harbie's list into a true Heavy Jack force while Kreoss grabbed a hodge-podge band of mercenaries and an extra Vanquisher.

Harbinger
-Avatar
-Reckoner
-Vanquisher
-Vanquisher
Choir of Menoth (Max)
Vassal of Menoth
Vassal of Menoth
Hierophant
Holy Zealots (Max)
Monolith Bearer
Knights Exemplar Seneschal

The Avatar performed extremely well across the tournament and the four heavies simply overwhelmed the opposition. The Knights Exemplar Seneschal only struck once but did so to great effect. The weak link in the list was the Zealots, they proved a little unsuited to most of my match-ups.

High Exemplar Kreoss
-Reckoner
-Vanquisher
-Vanquisher
Choir of Menoth (Max)
Vassal of Menoth
Vassal of Menoth
Covenant of Menoth
Holy Zealots (Max)
Monolith Bearer
Daughters of the Flame
Madelyn Corbeau
Keil Bailoch
Eiryss, Mage Hunter

The Kreoss list might as well have been played at 35 points. Both in the tournament and my practice game, the original list did all the work while the additional points sat around waiting to be called into action. Madelyn was particularly poor as with Kroess safely tucked in behind his jacks, her ability could only be used to move him slightly left or right.

Game 1: Conor's Cygnar (eHaley, Incoming)

With five Cygnar players in the mix, I was hoping to run into at least one. The fates provided. I've had long experience against their lists and I was confident of my chances. Kreoss tends to do horrible things to Cygnar and the game went on auto-pilot. The Daughters tied down the right flank, pinning a unit of Gun Mages and a Cyclone. On the left, Keil Bailoch got splattered by Gun Mage Adepts while I marched up the centre. The Zealots cut into the Sword Knights, the Lancer was fragged and before long Haley was forced into an assassination run.

It came close to succeeding as her Domination spell came up just short of my Reckoner, which might have been able to land a killing blow on my caster. She was now horribly exposed, a Vanquisher shot targeting one of my own zealots clipped Haley and finished her in a blaze of fire.

Game 2: Neil's Retribution (Vyros, Demolition)

New opponent, new list. I admit that I've never run into a jack-heavy Retribution list. His ability to shoot through intervening models forced me to keep well back with the Harbinger. He spread out to cover the zones and objective. His lunge around the central objective brought him into range of my jack-line and managed to put a few points of damage on the Harbinger.

But that was the high point of his advance. The Avatar smashed home to demolish the damaged Manticore and Hydra. The Zealots, covered by the Harbinger's feat began to eat through the Halberdiers. Despite racking up some scenario points, the Retribution were slowly ground away in a slow rolling advance towards the central objective, losing all of their jacks and most the Sentinels in a delaying action. Once my jacks finally arrived, the position was secure, I was down 2-0 on scenario points but only the round timing out could lose me the game.

With his entire army eliminated, the remaining jacks closed in on Vyros. He managed to smash one on the charge but then the others gathered to beat him down. Neil can console himself with the thought that he was the only player to kill any of my jacks through the three rounds of the tournament.

Game 3: Phil's Cryx (Terminus, Incursion)

After two wins, I find myself in the final against a Terminus list. My last game against it ended in a bloody massacre but with four heavy jacks, I expected a little more time to get a feel for the list and hopefully win out. The disappearance of the left-hand flag left the battle focused on the centre and right. The unit of Zealots managed to contest the righthand objective for several turns but couldn't hold out against a sustained press of enemy troops. The scenario points racked up on this front would eventually cost me the game.

The central front saw a swarm of Revenant Crewmen crash against a wall of jacks.  The heavies didn't really suffer much damage with only Terminus really capable of threatening them. Two Seethers got smashed for no real gain. I put my efforts into eliminating the crew to give me a chance of killing Terminus. Terminus himself got locked down by the Gaze of Menoth and was forced into melee with the Avatar to try and extract himself. In hindsight, focusing on the crewmen was a major error as I learnt afterwards that Sacrifical Pawn does not negate melee hits. So a handful of solid assassination attempts were overlooked in favour of splattering piles of humble troopers. The Avatar passed up at least two chances to trample through the crew and smash Terminus into goo. Bugger.


Unfortunately, my loss dropped me all the way into fourth once strength of schedule was taken into account. Two finals, two losses. Next time, next time. I'm consoled by the fact that those Cygnarian heretics were slapped around like red-headed stepchildren. (Hi, Stryker)

Phil takes the win with Stu and Neil rounding out the top three. Congratulations to them all.

 In other news, Stu reclaims his position as Anto-kryptonite.

Labels: , , , , , , ,