Moocon 4 vs Dominion Day 5


We look today at the shape of the Irish tournament scene at the 1000 point level. A recent development, it is heavily comped with most tournaments using the Highlander format. On a technical note, while only battle points are used for the D-Day tournament, it was not possible to strip out those details for Moocon.

We've got two largely distinct populations of players here, the first is Munster-based and the second is Ulster-based. Barring some travelling Leinster players, there is little overlap. Hopefully, the upcoming K-Con will provide similar data for the Leinster scene. It is interesting to see that random chat with my local gamers as to the army breakdown of the Ulster scene was unerringly accurate while similar chatter on the Munster scene proved only half-right.

Bear in mind as you read, that no judgements are being made (anymore) as to the strength of individual books. When we mention Necrons doing well, think of it as meaning Necron lists as they are currently being played. The player is always a factor but the exercise is still useful in highlighting the relative standing of each faction.

Now, on to the pictures.
Moocon
Welcome to Cark. Reports from the front suggested that this was a Grey Knight-heavy tournament but the actual figures show that, while popular, their presence was lower than at previous tournaments. In fact, we see the widest range of codexes in any tournament since we started keeping careful tabs. With fourteen distinct army types, almost all factions are represented and the tournament is the most overtly diverse that this series has covered to date. That would be a good thing.
 
Five armies perform strongly at Moocon and they are a mix of old and new. The most modern books; Grey Knights, Dark Eldar and Necrons all do well. But a quick glance at the names involved will suggest that player skill is a factor. Amongst older armies, Tau and Chaos prove to be effective. The remainder must make do with less than their share. At a glance, Space Wolves, Blood Angels, Eldar, Space Marines, Imperial Guard and Tyranids are down.
 

The Dark Eldar do very well again. In Ireland, this is clearly a great codex being played by great players. The codex itself has a great of variety within it which suits it to the Highlander format. We see the similar Grey Knights and Necrons codexes do well. And we also see a strong showing by the Tau and Chaos, both of which had been theory-hammered as having great potential within this format. The Eldar have an unhappy time of it and Space Wolves appear to have suffered something of a brain drain as top ranking players abandon the codex.
Dominion Day
Once more, Grey Knights are amongst the most popular choices but the Northern scene appears to be the true home of the 3+ save. Loyalist marines make up 61% of the army lists. The Orks also appear to breeding in the region with another strong showing. Aside from those features, we also have a decent mix of armies with eleven distinct codexes being played on the day.
After some shaky recent performances, Grey Knights do well again, suggesting they like the format. They are joined by Necrons, Orks, Space Wolves and Sisters of Battle. The biggest losers are the Space Marines, Eldar and Imperial Guard. But for actual averages, we turn to the big orange graph.
The Eldar come in solidly last, which is identical to the Moocon results. Space Marines also do poorly, as was the case in every tournament covered thus far. The high scoring Sisters of Battle are interesting, their first appearance at the level is strong but as it's based on the score of a single player, it shouldn't be considered a trend. We see that Space Wolves appear to be stronger in the Northern scene and Guard equally.... average in both areas.

In the next couple of weeks, we might break out a full review of the 2011 season focusing solely on the highest ranking lists to see whose year it really was.

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